Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeCharacter: Regent
Slay the Spire 2 Cards Database
Showing 88 results from the 504-card Slay the Spire 2 card list. Page 2 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Devastate
Deal 30 damage.

Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Falling Star
Deal Damage damage.

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.

Furnace
At the start of your turn, Forge Forge.

Gamma Blast
Deal Damage damage.

Gather Light
Gain 7 Block. Gain 1 Star Energy.

Genesis
At the start of your turn, gain 2 Star Energy.

Glimmer
Draw Cards Cards.

Glitterstream
Gain Block Block.

Glow
Gain 1 Star Energy. Draw 2 cards.

GUARDS!!!
Transform any number of cards in your Hand into IfUpgraded.

Guiding Star
Deal Damage damage.

Hammer Time
Whenever you Forge, all allies Forge as well.

Heavenly Drill
Deal Damage damage X times.

Hegemony
Deal 15 damage. Next turn, gain 2 Star Energy.

Heirloom Hammer
Deal Damage damage.

Hidden Cache
Gain 1 Star Energy. Next turn, gain 3 Star Energy.

I Am Invincible
Gain Block Block.

Kingly Kick
Deal Damage damage.

Kingly Punch
Deal Damage damage.

Knockout Blow
Deal 30 damage. If this kills an enemy, gain 5 Star Energy.

Know Thy Place
Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Largesse
Another player adds 1 random Colorless card to their Hand.
