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Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeCharacter: Necrobinder
Slay the Spire 2 Cards Database
Showing 89 results from the 504-card Slay the Spire 2 card list. Page 3 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Pagestorm
Whenever you draw an Ethereal card, draw Cards Cards.

Parse
Ethereal. Draw 3 cards.

Poke
Osty deals 6 damage.

Protector
Osty deals CalculatedDamage damage.

Pull Aggro
Summon Summon.

Pull from Below
Deal 5 damage for each Ethereal card played this combat.

Putrefy
Apply Power Weak.

Rattle
Osty deals OstyDamage damage.

Reanimate
Summon 20.

Reap
Deal 27 damage.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Reave
Deal Damage damage.

Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.

Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Scavenge
Exhaust a card. Next turn, gain 2 Energy.

Scourge
Apply 13 Doom. Draw 1 card.

Sculpting Strike
Deal Damage damage.

Seance
Transform a card in your Draw Pile into IfUpgraded.

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Severance
Deal Damage damage.

Shared Fate
Lose PlayerStrengthLoss Strength.
