Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeCharacter: Necrobinder
Slay the Spire 2 Cards Database
Showing 89 results from the 504-card Slay the Spire 2 card list. Page 2 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Drain Power
Deal Damage damage.

Dredge
Put Cards Cards from your Discard Pile into your Hand.

Eidolon
Exhaust your Hand.

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Enfeebling Touch
Enemy loses 8 Strength this turn.

Eradicate
Deal 11 damage X times.

Fear
Deal Damage damage.

Fetch
Osty deals OstyDamage damage.

Flatten
Osty deals 12 damage. This card costs 0 Energy if Osty has attacked this turn.

Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.

Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.

Glimpse Beyond
ALL players add Cards Cards into their Draw Pile.

Grave Warden
Gain Block Block.

Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Hang
Deal Damage damage.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

High Five
Osty deals OstyDamage damage

Invoke
Next turn, Summon 2 and gain 2 Energy.

Legion of Bone
ALL players Summon 6.

Lethality
The first Attack each turn deals 50% additional damage.

Melancholy
Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.

Misery
Deal Damage damage.

Necro Mastery
Summon Summon.

Negative Pulse
Gain Block Block.
