Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeCharacter: Necrobinder · Rarity: Rare
Slay the Spire 2 Cards Database
Showing 26 results from the 504-card Slay the Spire 2 card list. Page 1 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

Call of the Void
At the start of your turn, add Cards random Cards into your Hand. Cards Ethereal.

Demesne
Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Devour Life
Whenever you play a Soul, Summon 1.

Eidolon
Exhaust your Hand.

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Eradicate
Deal 11 damage X times.

Glimpse Beyond
ALL players add Cards Cards into their Draw Pile.

Hang
Deal Damage damage.

Misery
Deal Damage damage.

Necro Mastery
Summon Summon.

Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Reanimate
Summon 20.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Seance
Transform a card in your Draw Pile into IfUpgraded.

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Shared Fate
Lose PlayerStrengthLoss Strength.

Soul Storm
Deal CalculatedDamage damage.

Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.

Squeeze
Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

The Scythe
Deal Damage damage.

Time's Up
Deal damage equal to the enemy's Doom. Exhaust.
