FiltersClear3 activeCharacter: Ironclad · Type: Power · Rarity: Uncommon
Clear3 active
All Cards Database
Showing 9 results from 504 cards. Page 1 of 1.

0
IroncladPowerUncommon
Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

1
IroncladPowerUncommon
Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

1
IroncladPowerUncommon
Inferno
At the start of your turn, lose 1 HP.

1
IroncladPowerUncommon
Inflame
Gain 2 Strength.

1
IroncladPowerUncommon
Juggling
Add a copy of the third Attack you play each turn into your Hand.

1
IroncladPowerUncommon
Rupture
Whenever you lose HP on your turn, gain 1 Strength.

2
IroncladPowerUncommon
Stampede
At the end of your turn, Power random Power

1
IroncladPowerUncommon
Stone Armor
Gain 4 Plating.

1
IroncladPowerUncommon
Vicious
Whenever you apply Vulnerable, draw Cards Cards.
Related Queries
Which character should I start with?Which relics matter for this build?Which potions save weak runs?How does Hammer Time scale Forge turns?Is Danse Macabre worth in Necrobinder decks?How do I pilot Eradicate lines?Which cards pair with Book of Five Rings?How does Exhaust work in Slay the Spire 2?Does Slay the Spire 2 have co-op?How many players are online now?What changed in the latest patch?What is the release date and status?
High-Intent Card Routes
When is Accelerant worth taking?Is Bullet Time still a strong Silent pick?How do I use Biased Cognition safely?Why pick Ball Lightning early on Defect?Is Twin Strike enough for Act 1 damage checks?When does Machine Learning stop being too slow?How good is Tools of the Trade in early Silent runs?Is Hidden Gem a trap or a real payoff?Should I keep Dagger Throw after early game?
