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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Character: Ironclad · Type: Power

Slay the Spire 2 Cards Database

Showing 21 results from the 504-card Slay the Spire 2 card list. Page 1 of 1.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Aggression
1
IroncladPowerRare

Aggression

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Barricade
3
IroncladPowerRare

Barricade

Block is not removed at the start of your turn.

Corruption
3
IroncladPowerSpecial

Corruption

Skills cost 0 Energy. Whenever you play a Skill, Exhaust it.

Crimson Mantle
1
IroncladPowerRare

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
1
IroncladPowerRare

Cruelty

Vulnerable enemies take an additional 25% damage.

Dark Embrace
2
IroncladPowerRare

Dark Embrace

Whenever a card is Exhausted,

Demon Form
3
IroncladPowerRare

Demon Form

At the start of your turn, gain 2 Strength.

Drum of Battle
0
IroncladPowerUncommon

Drum of Battle

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Feel No Pain
1
IroncladPowerUncommon

Feel No Pain

Whenever a card is Exhausted, gain 3 Block.

Hellraiser
2
IroncladPowerRare

Hellraiser

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Inferno
1
IroncladPowerUncommon

Inferno

At the start of your turn, lose 1 HP.

Inflame
1
IroncladPowerUncommon

Inflame

Gain 2 Strength.

Juggernaut
2
IroncladPowerRare

Juggernaut

Whenever you gain Block, deal 5 damage to a random enemy.

Juggling
1
IroncladPowerUncommon

Juggling

Add a copy of the third Attack you play each turn into your Hand.

Pyre
2
IroncladPowerRare

Pyre

Gain 1 Energy at the start of each turn.

Rupture
1
IroncladPowerUncommon

Rupture

Whenever you lose HP on your turn, gain 1 Strength.

Stampede
2
IroncladPowerUncommon

Stampede

At the end of your turn, Power random Power

Stone Armor
1
IroncladPowerUncommon

Stone Armor

Gain 4 Plating.

Tank
1
IroncladPowerRare

Tank

Take double damage from enemies.

Unmovable
2
IroncladPowerRare

Unmovable

The first time you gain Block from a card each turn, double the amount gained.

Vicious
1
IroncladPowerUncommon

Vicious

Whenever you apply Vulnerable, draw Cards Cards.

Showing 1-21 of 21 cards