FiltersClear2 activeCharacter: Ironclad · Rarity: Rare
All Cards Database
Showing 26 results from 504 cards. Page 1 of 2.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Barricade
Block is not removed at the start of your turn.

Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Cascade
Play the top X cards of your Draw Pile.

Colossus
Gain Block Block.

Conflagration
Deal CalculatedDamage damage to ALL enemies.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Dark Embrace
Whenever a card is Exhausted,

Demon Form
At the start of your turn, gain 2 Strength.

Feed
Deal Damage damage.

Fiend Fire
Exhaust your Hand.

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Impervious
Gain 30 Block.

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.

Mangle
Deal Damage damage.

Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Pact's End
Can only be played if you have Cards or more Cards in your Exhaust Pile.

Primal Force
Transform all Attacks in your Hand into Giant Rock.

Pyre
Gain 1 Energy at the start of each turn.

Stoke
Exhaust your Hand.

Tank
Take double damage from enemies.

Tear Asunder
Deal Damage damage.
