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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Character: Ironclad · Rarity: Rare

Slay the Spire 2 Cards Database

Showing 26 results from the 504-card Slay the Spire 2 card list. Page 1 of 2.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Aggression
1
IroncladPowerRare

Aggression

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Barricade
3
IroncladPowerRare

Barricade

Block is not removed at the start of your turn.

Brand
0
IroncladSkillRare

Brand

Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Cascade
X
IroncladSkillRare

Cascade

Play the top X cards of your Draw Pile.

Colossus
1
IroncladSkillRare

Colossus

Gain Block Block.

Conflagration
1
IroncladAttackRare

Conflagration

Deal CalculatedDamage damage to ALL enemies.

Crimson Mantle
1
IroncladPowerRare

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
1
IroncladPowerRare

Cruelty

Vulnerable enemies take an additional 25% damage.

Dark Embrace
2
IroncladPowerRare

Dark Embrace

Whenever a card is Exhausted,

Demon Form
3
IroncladPowerRare

Demon Form

At the start of your turn, gain 2 Strength.

Feed
1
IroncladAttackRare

Feed

Deal Damage damage.

Fiend Fire
2
IroncladAttackRare

Fiend Fire

Exhaust your Hand.

Hellraiser
2
IroncladPowerRare

Hellraiser

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Impervious
2
IroncladSkillRare

Impervious

Gain 30 Block.

Juggernaut
2
IroncladPowerRare

Juggernaut

Whenever you gain Block, deal 5 damage to a random enemy.

Mangle
3
IroncladAttackRare

Mangle

Deal Damage damage.

Offering
0
IroncladSkillRare

Offering

Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

One-Two Punch
1
IroncladSkillRare

One-Two Punch

This turn, your next Attacks Attacks are|Attack is} played an extra time.

Pact's End
0
IroncladAttackRare

Pact's End

Can only be played if you have Cards or more Cards in your Exhaust Pile.

Primal Force
0
IroncladSkillRare

Primal Force

Transform all Attacks in your Hand into Giant Rock.

Pyre
2
IroncladPowerRare

Pyre

Gain 1 Energy at the start of each turn.

Stoke
1
IroncladSkillRare

Stoke

Exhaust your Hand.

Tank
1
IroncladPowerRare

Tank

Take double damage from enemies.

Tear Asunder
2
IroncladAttackRare

Tear Asunder

Deal Damage damage.

Showing 1-24 of 26 cards