Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeCharacter: Ironclad · Cost: 1
Slay the Spire 2 Cards Database
Showing 47 results from the 504-card Slay the Spire 2 card list. Page 2 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Iron Wave
Gain Block Block.

Juggling
Add a copy of the third Attack you play each turn into your Hand.

Molten Fist
Deal Damage damage.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Pillage
Deal Damage damage.

Pommel Strike
Deal Damage damage.

Rampage
Deal Damage damage.

Rupture
Whenever you lose HP on your turn, gain 1 Strength.

Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Setup Strike
Deal Damage damage.

Shrug It Off
Gain Block Block.

Stoke
Exhaust your Hand.

Stone Armor
Gain 4 Plating.

Strike
Deal 6 damage.

Sword Boomerang
Deal 3 damage to a random enemy Repeat times.

Tank
Take double damage from enemies.

Taunt
Gain Block Block.

Thrash
Deal Damage damage twice.

Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble
Apply 2 Vulnerable. Exhaust.

True Grit
Gain 7 Block. Exhaust 1 card at random.

Twin Strike
Deal 5 damage twice.

Vicious
Whenever you apply Vulnerable, draw Cards Cards.
