Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeCharacter: Ironclad · Cost: 1
Slay the Spire 2 Cards Database
Showing 47 results from the 504-card Slay the Spire 2 card list. Page 1 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Armaments
Gain Block Block.

Ashen Strike
Deal CalculatedDamage damage.

Body Slam
Deal damage equal to your Block.

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.

Burning Pact
Exhaust 1 card.

Colossus
Gain Block Block.

Conflagration
Deal CalculatedDamage damage to ALL enemies.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Defend
Gain 5 Block.

Dismantle
Deal Damage damage.

Dominate
Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Evil Eye
Gain Block Block.

Feed
Deal Damage damage.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
If you Exhausted a card this turn, gain 3 Energy.

Grapple
Deal Damage damage.

Havoc
Play the top card of your Draw Pile and Exhaust it.

Headbutt
Deal Damage damage.

Hemokinesis
Lose 2 HP. Deal 14 damage.

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.

Inferno
At the start of your turn, lose 1 HP.

Inflame
Gain 2 Strength.
