FiltersClear2 activeCharacter: Defect · Rarity: Uncommon
Clear2 active
All Cards Database
Showing 35 results from 504 cards. Page 2 of 2.

1
DefectSkillUncommon
Skim
Draw 3 cards.

1
DefectPowerUncommon
Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.

1
DefectPowerUncommon
Storm
Whenever you play a Power, Channel 1 Lightning.

1
DefectPowerUncommon
Subroutine
Whenever you play a Power, gain 1 Energy.

3
DefectAttackUncommon
Sunder
Deal 24 damage. If this kills an enemy, gain 3 Energy.

1
DefectSkillUncommon
Synchronize
Gain 2 Focus this turn for each unique Orb you have. Exhaust.

2
DefectAttackUncommon
Synthesis
Deal 12 damage. The next Power you play costs 0 Energy.

0
DefectSkillUncommon
Tempest
Channel IfUpgraded Lightning.

0
DefectAttackUncommon
Tesla Coil
Deal Damage damage.

1
DefectPowerUncommon
Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

1
DefectSkillUncommon
White Noise
Add a random Power into your Hand. It's free to play this turn.
Related Queries
Which character should I start with?Which relics matter for this build?Which potions save weak runs?How does Hammer Time scale Forge turns?Is Danse Macabre worth in Necrobinder decks?How do I pilot Eradicate lines?Which cards pair with Book of Five Rings?How does Exhaust work in Slay the Spire 2?Does Slay the Spire 2 have co-op?How many players are online now?What changed in the latest patch?What is the release date and status?
High-Intent Card Routes
When is Accelerant worth taking?Is Bullet Time still a strong Silent pick?How do I use Biased Cognition safely?Why pick Ball Lightning early on Defect?Is Twin Strike enough for Act 1 damage checks?When does Machine Learning stop being too slow?How good is Tools of the Trade in early Silent runs?Is Hidden Gem a trap or a real payoff?Should I keep Dagger Throw after early game?
