FiltersClear2 activeCharacter: Defect · Rarity: Uncommon
All Cards Database
Showing 35 results from 504 cards. Page 1 of 2.

Boot Sequence
Gain 10 Block.

Bulk Up
Lose OrbSlots Orb OrbSlots.

Capacitor
Gain Repeat Orb Slots.

Chaos
Channel Repeat random Repeat.

Chill
Channel 1 Frost for each enemy. Exhaust.

Compact
Gain Block Block.

Darkness
Channel 1 Dark.

Double Energy
Double your Energy.

Energy Surge
ALL players gain 2 Energy. Exhaust.

Feral
The first time you play a 0 Energy Attack each turn, return it to your Hand.

Fight Through
Gain Block Block.

FTL
Deal Damage damage.

Fusion
Channel 1 Plasma.

Glacier
Gain Block Block.

Glasswork
Gain Block Block.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Iteration
The first time you draw a Status card each turn, draw 2 2.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Null
Deal Damage damage.

Overclock
Draw 2 cards. Add a Burn into your Discard Pile.

Refract
Deal Damage damage twice.

Rocket Punch
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 Energy this turn.

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.

Shadow Shield
Gain Block Block.
