FiltersClear3 activeCharacter: Defect · Rarity: Uncommon · Cost: 1
All Cards Database
Showing 19 results from 504 cards. Page 1 of 1.

Capacitor
Gain Repeat Orb Slots.

Chaos
Channel Repeat random Repeat.

Compact
Gain Block Block.

Darkness
Channel 1 Dark.

Double Energy
Double your Energy.

Energy Surge
ALL players gain 2 Energy. Exhaust.

Fight Through
Gain Block Block.

Glasswork
Gain Block Block.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Iteration
The first time you draw a Status card each turn, draw 2 2.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.

Skim
Draw 3 cards.

Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.

Storm
Whenever you play a Power, Channel 1 Lightning.

Subroutine
Whenever you play a Power, gain 1 Energy.

Synchronize
Gain 2 Focus this turn for each unique Orb you have. Exhaust.

Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

White Noise
Add a random Power into your Hand. It's free to play this turn.
