FiltersClear2 activeCharacter: Defect · Cost: 1
All Cards Database
Showing 47 results from 504 cards. Page 2 of 2.

Ignition
Another player Channels Plasma. Exhaust.

Iteration
The first time you draw a Status card each turn, draw 2 2.

Leap
Gain 9 Block.

Lightning Rod
Gain Block Block.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
At the start of your turn, draw Cards additional Cards.

Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 Energy.

Quadcast
Evoke your rightmost Orb Repeat Repeat.

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.

Shatter
Deal Damage damage to ALL enemies.

Signal Boost
The next Power you play is played an additional time.

Skim
Draw 3 cards.

Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.

Spinner
At the start of your turn, Channel 1 Glass.

Storm
Whenever you play a Power, Channel 1 Lightning.

Strike
Deal 6 damage.

Subroutine
Whenever you play a Power, gain 1 Energy.

Sweeping Beam
Deal Damage damage to ALL enemies.

Synchronize
Gain 2 Focus this turn for each unique Orb you have. Exhaust.

Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure
Whenever you create a Status card, Channel 1 random Orb.

White Noise
Add a random Power into your Hand. It's free to play this turn.

Zap
Channel 1 Lightning.
