FiltersClear2 activeCharacter: Defect · Cost: 1
All Cards Database
Showing 47 results from 504 cards. Page 1 of 2.

Ball Lightning
Deal Damage damage.

Barrage
Deal 5 damage for each Channeled Orb.

Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Capacitor
Gain Repeat Orb Slots.

Chaos
Channel Repeat random Repeat.

Charge Battery
Gain 7 Block. Next turn, gain 1 Energy.

Cold Snap
Deal Damage damage.

Compact
Gain Block Block.

Compile Driver
Deal Damage damage.

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded
Channel 1 Frost.

Darkness
Channel 1 Dark.

Defend
Gain 5 Block.

Defragment
Gain 1 Focus.

Double Energy
Double your Energy.

Dualcast
Evoke your rightmost Orb twice.

Energy Surge
ALL players gain 2 Energy. Exhaust.

Fight Through
Gain Block Block.

Focused Strike
Deal Damage damage.

Genetic Algorithm
Gain Block Block.

Glasswork
Gain Block Block.

Gunk Up
Deal Damage damage Repeat Repeat.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.
