Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 64 results from the 504-card Slay the Spire 2 card list. Page 2 of 3.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Huddle Up
ALL allies draw 2 cards.

Impatience
If you have no Attacks in your Hand, draw 2 cards.

Intercept
Gain Block Block.

Jack of All Trades
Add Cards random Colorless Cards into your Hand.

Jackpot
Deal Damage damage.

Knockdown
Deal Damage damage.

Lift
Give another player 11 Block.

Master of Strategy
Draw 3 cards. Exhaust.

Mayhem
At the start of your turn, play the top card of your Draw Pile.

Mimic
Gain Block equal to the Block on another player. Exhaust.

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Omnislice
Deal Damage damage.

Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
Gain Block Block.

Prep Time
At the start of your turn, gain 4 Vigor.

Production
Gain 2 Colorless Energy. Exhaust.

Prolong
Next turn, gain Block equal to your current Block. Exhaust.

Prowess
Gain 1 Strength. Gain 1 Dexterity.

Purity
Retain. Exhaust up to 3 cards in your Hand. Exhaust.

Rally
ALL players gain 12 Block.

Rend
Deal CalculatedDamage damage.

Restlessness
Retain. If your Hand is empty, draw 2 cards and gain 2 Colorless Energy.

Rip and Tear
Deal 7 damage to a random enemy twice.
